About Me / Resume


I'm a game developer located in the San Francisco Bay Area. Currently, I work as a Technical Animator for Ubisoft Entertainment. I received my degree as a Game Art and Animation major with a focus on technical art from Champlain College in Burlington, Vermont. 

I aim to hone my rigging and tool scripting skills through knowledge gained while working in the game industry as well as during my time abroad and at Champlain College. Throughout the past four and a half years, I have also had the opportunity to see the industry through the experiences of my professors and various travels. 

I do my best to use a diverse outlook in order to push myself and my skills while contributing everything I can to the collaborative and competitive world of game development.

Have a question? Comment? Don't hesitate to contact me via linked in or email!


Specialties:
- Custom rig creation (1st and 3rd person, environment, vehicle and object)
- Python scripting for Autodesk Maya tool creation

- Hand-keyed character animation for games
- Setting deformable mesh weighting (skin weighting)

Other Skills:
- Experienced in scrum development, JIRA and multiple revision control systems
- Creating well distributed, animation-ready, low polygon models
- Modeling for high to low poly workflow
- Organic modeling experience
- UV layout and texturing skills
- Ability to communicate well within a group environment, work under strict deadlines

Scripting Languages:

- Python
- PyQT
- PyMel 
- MEL

Programs:
- Maya
- Unreal Engine 4
- Zbrush
- Xnormal
- Photoshop
- 3D Coat
- Unity
- nDo2
- After Effects

Web Development:
- HTML 5
- CSS

Resume: PDF / Word Document

LinkedIn: Christopher Marini


Email: christopher.marini92@gmail.com